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Human Machine Teaming @ CMU (2/2)

Team Size: 9

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Role: Research Assistant - Producer

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Platforms: Unity 3D, WebGL, Photon cloud.

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Tools: Google Docs, Google Sheets, Miro, Jira. 

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Duration: Jan 2024 - Present

Project Goal

To probe the future of Human Machine Teaming (HMT) and develop natural, task-general human-guided ML capabilities for futuristic HMT scenarios.

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In this particular case, there are 3 sub-goals:

  • Create a multiplayer, turn-based dungeon crawler game where an AI learns to create strategies with human teammates. (Status: Closed Beta released)

  • Successfully launch the game at the HMT Paradigm Summit hosted at the University of Boulder, Colorado.        (Status: Done)

  • Organize a hackathon at the Georgia Institute of Technology, inviting participants interested in developing AI agents for the previously launched game. (Status: Logistics Planning)

AI in Games - Research

Game Launch at HMT Paradigm Meeting @ University of Colorado, Boulder

DiceAdventureBeginning.png

Contributions:​​​​

  • Created and managed a roadmap for multiple milestones between CMU (Game Dev) and Georgia Tech (AI research) for a multiplayer, turn-based, dungeon crawler game.

  • Working closely with stakeholders to brainstorm and design competition logistics, leaderboard structure, and server architecture for a Human-AI teaming competition.

  • Collaborating with AI researchers to design an AI agent submission pipeline for the upcoming competition.

Human Machine Teaming @ CMU (1/2)

Team Size: 9

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Role: Research Assistant - Producer / Programmer

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Platforms: Unity 3D, WebGL, Photon cloud.

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Tools: Google Docs, Google Sheets, Miro, Jira. 

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Duration: May 2023 - August 2023 (4 months)

Project Goal

To probe the future of Human Machine Teaming (HMT) and develop natural, task-general human-guided ML capabilities for futuristic HMT scenarios.

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In this particular case, the sub-goal was to create real-time strategy games in which an AI has to adapt to a continuous change in its environment and learn to play alongside human teammates. So, we decided to create 2 physics-based multiplayer WebGL games.

AI in Games - Research

Note:​​​ 

  • Currently, only Cosmic Heist (1 out of 2 games developed) is available publicly. The other one "Vertical Farm" will be released soon!

Contributions:​​​

  • Led a cross-functional team in designing and delivering 2 multiplayer webgl-based, real-time strategy games within the set time frame.

  • Aligned expectations, defined milestones, and crafted a roadmap for the collaborative project between Carnegie Mellon University (Game Development) and Georgia Tech (AI Research).

  • Conducted literature review sessions with the CMU team to collect and maintain research references on Speculative Game Design, human-AI teaming frameworks, and AI in games.

  • Facilitated weekly discussions between CMU and the Georgia Tech team to align design constraints, technical requirements, and feature prioritizations.

  • Developed a custom WebSocket-based thread-safe Unity interface from scratch for AI-agent communication, collaborating with the lead AI researcher and lead game developer.

  • Created a Python GUI for testing AI-agent communication with Unity, improving QA test time by 30%.

  • Worked collaboratively with the team to create comprehensive documentation, including technical specifications, rulebook, sample demos, and design documentation.

AR/VR Solutions and Services @ Liminal Tech

Team Size: 8

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Role: Lead Developer / Producer

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Platforms: Unity 3D, Mobile AR (Cross-Platform), WebAR, WebGL, Oculus Go/Rift/Quest, Kinect, HTC Vive, Hololens, AWS, Firebase.

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Tools: Google Docs, Google Sheets, Miro, Trello, Jira. 

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Duration: June 2019 - July 2022 (3 years)

Custom Solutions

ARApps.png

Contributions:​​​

  • Spearheaded the development as the first hire for AR/VR technology solutions , assembling and leading a cross-functional team of engineers, designers, and artists to successfully deliver multiple customer-specific solutions across various platforms.

  • Conducted market research to identify and engage clients, comprehensively understanding their business requirements.

  • Pitched and developed cost-effective solutions that attracted and retained Fortune 100 clients.

  • Achieved an increase in the company's AR/VR technology revenue from $0 to $120K within an 11-month period.

  • Cultivated robust client relationships through close collaboration with stakeholders and the team to develop and update roadmaps,  and offering post-delivery support for sustained positive relations.

ExploAR - AR Sales tool

( SaaS Model )

Contributions:​​​

  • Led the technical development of a new SaaS product, escalating monthly recurring revenue from from $0 to $8000 in under 5 months.

  • Proposed and implemented a pricing restructure by redirecting focus on consumer willingness to pay instead of product cost utilizing a three-tiered pricing model.

  • Partnered with stakeholders to craft product roadmap, define and track KPIs for feature prioritization, elevating customer satisfaction ratings by 15%.

  • Collaborated on product architecture with external engineering teams, ensuring adherence to quality code and design decisions. This led to a 25% reduction in operational expenses.

VIRTUAL PRODUCTION @ Liminal Tech

Team Size: 25

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Role: Unreal Engine Developer

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Platforms: Unreal Engine, LED walls, Zero Density, stYpe Camera Tracking, BlackMagic Chroma Keyer, Autodesk Motion Builder, HTC Vive

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Tools: Google Docs, Monday.com. 

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Duration: June 2020 - July 2022 (2 years)

INDIA'S FIRST VIRTUAL PRODUCTION POP LAB

( PaaS Model )

Contributions:​​​

  • Co-developed the virtual production pipeline in Unreal Engine for India's first virtual production pop-up lab in collaboration with 5 different organizations.

  • Conducted research and development of real-time virtual production tools, rapid prototyping multiple pipelines to assess pros and cons.

  • Collaborated with 5 third-party organizations, reducing project time by 20% and delivering 2 weeks ahead of schedule.

  • Maintained communication channels and developed detailed documentation, video tutorials and QA test plans. 

  • Worked closely with on-site stage engineers for hardware setup and maintenance.

T-Series (Music Video)

Contributions:​​​​

  • Attained a 30% reduction in pre-production time for the T-series music video "Nach Meri Rani" (650M+ views) by customizing the pipeline through regular discussions with creative directors, actors, and other stakeholders.

  • Facilitated weekly meetings between creative and technical departments to address risks, anticipate challenges, and maintain project scope alignment.

Co-Founder @ Humotions

Humotions aims at combining emerging technology with the art of storytelling, bringing to people experiences like never before. 

Team Size: 25

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Role: Co-Founder, Co-Producer

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Tools: Google Sheets, Google Docs, Monday.com

 

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Duration: December 2019 - May 2021 (1.5 years)

DULO (SHORT FILM)

Synopsis 
Society has collapsed and living in a war zone is the new normal. Children are so accustomed to violence that mimicking death scenarios is their favorite game. In this backdrop, a 9-year-old wimpy boy finds a toy that transforms him into the alpha among other kids. Will this lead him to the path of corruption or will he be able to retain his innocence?

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Contributions:​​​​

  • Invested over $3000 and collaborated closely with the Producer and Director to implement a crowdfunding strategy, successfully raising and managing a budget of $40,000 to co-produce the short film "Dulo".

  • Assisted in overseeing the film’s budget, allocating funds for various production aspects such as location scouting, props, costumes, and special effects.

  • Supported in organizing and coordinating pre-production tasks, including casting, location scouting, securing permits, scheduling, and acquiring necessary equipment.

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