Physics-based Flight Simulator
Team Size: 1
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Role: Programmer/Designer/Artist
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Platforms: Unity 3D, Blender, Substance Painter.
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Tools: Trello.
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Duration: February 2024 - Present
Contributions:​​​
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I am currently working on a physics-based flight simulator at the intersection of my passion for aviation engineering and inspiration from the movie Top Gun: Maverick.
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This simulator features a modular configurator where users can input real-world values specific to different aircraft.
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Additionally, I am creating a playable version of a scene from the movie, complete with AI opponent aircraft and weapon systems.
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My goal is to deepen my understanding of 3D asset development pipeline, level design, and physics-based programming through this project.
References:​​​
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Real-time modeling of agile fixed-wing UAV aerodynamics: https://ieeexplore.ieee.org/document/7152411
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Aircraft Physics for Games: https://youtu.be/p3jDJ9FtTyM?si=0DA1s9mzav5DNOIU
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Microsoft Flight Simulator SDK Documentation: https://docs.flightsimulator.com/html/Samples_And_Tutorials/Primers/Flight_Model_Physics.htm
VR Gloves with Finger Tracking
Team Size: 3
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Role: Programmer / Producer
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Platforms: Steam VR, Arduino
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Tools: Google Docs, Trello.
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Duration: February 2021 - March 2021 (1 month)
Contributions:​​​
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Initiated project exploration on VR finger tracking, assembling a specialized team of two hardware engineers with aligned interests.
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Collaborated with hardware engineers to gain insights into resource requirements and outline a preliminary budget for the project.
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Managed logistics to ensure seamless project operations.
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Assisted hardware engineers in the assembly of the PCB (Printed Circuit Board).
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Conducted debugging and testing of the C files (Arduino) to ensure optimal performance.
References:​​​
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Lucas VR Tech YouTube channel: https://youtube.com/@LucasVRTech?si=GKV0TVzlBrXGxg5h.
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VISUAL EFFECTS
Team Size: 1
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Role: Student
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Platforms: Unity, Adobe Photoshop
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Tools: Shadergraph, VFX Graph.
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Duration: June 2020 - July 2020 (1 month)
Udemy course: Visual Effects for Games in Unity (Intermediate)
Contributions:​​​
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All of these effects and the assets required to make them were created from scratch by me.
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The goal was to gain a better understanding of the VFX pipeline using Shadergraph and VFX Graph.
AI YOGA POSE DETECTOR
Team Size: 1
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Role: Programmer / UI Designer
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Platforms: Android Studio, TensorFlow
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Tools: Google POSENET Model
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Duration: January 2020- January 2020 (2 weeks)
Contributions:​​​
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I have been a long-time yoga practitioner and wanted to experiment with yoga pose detection using computer vision.
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Created an app for yoga pose recognition using Kotlin, integrating ML Kit SDK for computer vision.
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App provides real-time feedback on pose accuracy during yoga practice sessions.
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Designed to be user-friendly, prompting "Valid Pose" for correct poses demonstrated by the yoga coach.